![]() I have one ear lower than the other like some kind of mutant but it's not a problem. You can also recenter the screen once it's on your face by holding the Options button down for two seconds, and you'll probably spend a fair bit of time tweaking the fit depending on how weird your head is. The cool rubber that sits around your eyes and nose is comfortable too, especially for those of us who wear glasses, and there's very little light able to creep in. It rests more on your head and back of the skull, supporting the weight of the unit rather than it hugging your face. ![]() The headset also sits more comfortably on your head than the Vive, which tends to grip your face like a pair of scuba goggles. But being able to adjust the headset screen and push it forward and back feels great. Getting the headset screen and vision right takes a little bit more tweaking as it's a personal set-up. If you struggle to set this up you shouldn't be allowed around plug sockets, basically. It's a great example of smart product design and idiot-proof clarity. Anyone who's tampered with a PC recently or calibrated the convoluted HTC Vive will appreciate a step-by-step walkthrough without any complications. Every cable is labelled and the printed instructions are a big old floor book that basically says "do this, fool". If you struggle to set this up you shouldn't be allowed around plug sockets." "It's a great example of smart product design and idiot-proof clarity. It's an everyman approach that always serves Sony well and offers plenty of room for growth depending on who picks up the PS VR after the excitement of the initial launch calms down.Īfter 10 days playing with the unit and multiple virtual reality games there's a lot to discuss, from comfort and accessibility down to individual games and whether VR has a real future on consoles. While HTC Vive and Oculus Rift have grabbed the imagination of the development and hardcore PC gaming community, PS VR is unashamedly aimed at the traditional console player and surrounding family, where pop culture brands like Batman, Star Wars and Call of Duty can have a home alongside experimental games and novelty experiences. PlayStation VR arrives tomorrow, the first home virtual reality unit designed for a mainstream market. House also confirmed the existence of a version of EA's Star Wars Battlefront for PlayStation VR.įor more on PlayStation VR, read Polygon's feature on the making of Sony's venture in virtual reality for its current home console.Throw on the headset and you're in a different world within seconds. Sony expects 50 games to be available for PlayStation VR between the platform's launch in October and the end of 2016. House said that more than 230 developers are currently making content for PlayStation VR, including more than 160 software titles. The box comes with the PlayStation VR headset, the processor unit, a connection cable for the headset, an HDMI cable, a USB cable, stereo headphones, an AC adapter and a power cord. The camera is required it follows the LEDs on the outside of the headset, as well as Move wands and DualShock 4 controllers, to provide positional tracking. The package will not include PlayStation Move controllers or the PlayStation Camera. House's presentation offered a look at the contents of the PlayStation VR box. This is only visible in the story editor. The headset weighs about 610 grams (1.34 pounds), while the processing box weighs 12.875 ounches.Įditor markup for PlayStation VR hardware (GDC 2016 images). Its required processor unit is a small square box that looks like a PS4, and measures 5.63 inches wide by 1.42 inches high by 5.63 inches deep. With the PlayStation VR's headband at its shortest, the headset's approximate dimensions are 7.36 inches wide by 7.28 inches high by 10.91 inches long. ![]() Sony provided some additional technical specifications in a press release. The VR headset will support a field of view of approximately 100 degrees, feature 360-degree tracking and offer latency of less than 18 ms. ![]() PlayStation VR will ship with a 5.7-inch OLED screen at 1920 x 1080 resolution - 960 x 1080 per eye - that supports refresh rates of 120 Hz and 90 Hz. In Japan, the PS4 headset will cost 44,980 yen.Īndrew House, president and CEO of Sony Computer Entertainment, showed the final retail version of the PlayStation VR headset, and confirmed the platform's hardware specifications. In Europe and the U.K., PlayStation VR will cost €399 and £349, respectively. The platform formerly known as Project Morpheus will sell for less than some other VR headsets launching this year, namely the $599 Oculus Rift and the $799 HTC Vive. PlayStation VR, Sony's virtual reality headset for the PlayStation 4, will launch worldwide this October for $399, the company announced at a special event at this week's Game Developers Conference.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |